AmeFormat.h

00001   //---------------------------------------------------------------------------  
00002  
00003 #ifndef CAMEFormatH  
00004 #define CAMEFormatH  
00005 
00006 #include "console.h"
00007 #include "defines.h"
00008 #include <fstream>  
00009 
00010 using namespace std;
00011 
00012 namespace zak {
00013  
00021  class ZAKENGINE_API ameBlockInfo  
00022  
00023  {  
00024          friend class ameHeader;
00025          friend class Map;
00026 
00027      void Clear(unsigned short usTileDef);  
00028 
00029  public:  
00030  
00034      unsigned short sTileNum;  
00035  
00039      unsigned char ucFlags; 
00040 
00044      char szTag1[8];  
00045 
00049      char szTag2[8];  
00050 
00054          float fValues[4];  
00055  
00056  
00063      short sTagCode;  
00064  
00065  
00066      ameBlockInfo();  
00067  
00068      ~ameBlockInfo();  
00069  
00070  
00071  };  
00072  
00073   
00082  class ZAKENGINE_API ameHeader  
00083  
00084  {  
00085      // Información General  
00086  
00087      unsigned long ulMagic;  
00088  
00089      unsigned short usVersion;  
00090  
00091   
00092  public:
00096      char szMapName[48];  
00097  
00098  private: 
00099  
00100      // Nombre del game template (opcional)  
00101  
00102      char szGameTemplateName[16];  
00103  
00104  public:
00105  
00109      unsigned char ucFlags;  
00110  
00114      char szMapTag1[64];  
00115  
00119      char szMapTag2[64];  
00120  
00124     float fValues[4];  
00125  
00126  private:  
00127  
00128      // Información del bitmap relacionado al mapa  
00129  
00130      char szDefBitmapFile[128];  
00131  
00132      unsigned long ulColorKey;  
00133  
00134      unsigned short usBitmapWidth;  
00135  
00136      unsigned short usBitmapHeight;  
00137  
00138      unsigned short usTileWidth;  
00139  
00140      unsigned short usTileHeight;  
00141  
00142      unsigned short usTileCountX;  
00143  
00144      unsigned short usTileCountY;  
00145  
00146      unsigned short usDefTileBlock;  
00147  
00148          friend class Map;
00149 
00150  public: 
00151  
00155       ameBlockInfo * pbiBlock;  
00156  
00157 
00158  
00159 
00160  public:  
00161    
00165      ameHeader();  
00166  
00170      ~ameHeader();  
00171  
00175      void Clear();  
00176  
00182      bool ReadFile(const char * pszFile);  
00183  
00189      bool WriteFile(const char * pszFile);  
00190  
00197      bool Init(unsigned short usCountX, unsigned short usCountY);  
00198  };  
00199  
00200  } // end namespace
00201 
00202  #endif   

Generado el Tue May 29 14:46:14 2007 para Zak Engine v1.1.0 por  doxygen 1.5.1-p1