| _bCheckCollision (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _bCollisionVisible (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _bMoving (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _bVisible (definido en zak::ENTITY) | zak::ENTITY | [protected] |
| _collisionColor (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _collisionRadius (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _collisionType (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _cosDegree (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fAngleZ (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionRelPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionRelPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionSizeX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionSizeY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fHeight (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _flipH (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _flipV (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fMovingDegrees (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fMovingSpeed (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPreviousPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPreviousPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fWidth (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _iCollisionGroup (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _lastFlipHState (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _lastFlipVState (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _pivotPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _pivotPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _pszNombre (definido en zak::ENTITY) | zak::ENTITY | [protected] |
| _rotating (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _rotationSpeed (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _scale (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _scaleX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _scaleY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _sinDegree (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _VertexColor (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| CollisionType nombre de la enumeración (definido en zak::Entity2D) | zak::Entity2D | |
| Draw() | zak::Entity2D | [inline, virtual] |
| DrawCollision() | zak::Entity2D | [inline] |
| eCollisionBBox valor enumerado (definido en zak::Entity2D) | zak::Entity2D | |
| eCollisionCircle valor enumerado (definido en zak::Entity2D) | zak::Entity2D | |
| ENTITY() | zak::ENTITY | [inline] |
| Entity2D() | zak::Entity2D | [inline] |
| FlipHorizontal() | zak::Entity2D | [inline] |
| FlipVertical() | zak::Entity2D | [inline] |
| GetAngleZ() | zak::Entity2D | [inline] |
| GetCheckCollision() | zak::Entity2D | [inline] |
| GetCollisionHeight() | zak::Entity2D | [inline] |
| GetCollisionPos(float &fPosx, float &fPosy) | zak::Entity2D | [inline] |
| GetCollisionRadius() | zak::Entity2D | [inline] |
| GetCollisionSize(float &fSizeX, float &fSizeY) | zak::Entity2D | [inline] |
| GetCollisionType() | zak::Entity2D | [inline] |
| GetCollisionWidth() | zak::Entity2D | [inline] |
| GetCollsionGroup(void) | zak::Entity2D | [inline] |
| GetDim(float &w, float &h) | zak::Entity2D | [inline] |
| GetFlipHorizontal() | zak::Entity2D | [inline] |
| GetFlipVertical() | zak::Entity2D | [inline] |
| GetHeight() | zak::Entity2D | [inline] |
| GetMovDirection() | zak::Entity2D | [inline] |
| GetMoving() | zak::Entity2D | [inline] |
| GetName() | zak::ENTITY | [inline] |
| GetPivotPosX() | zak::Entity2D | [inline] |
| GetPivotPosY() | zak::Entity2D | [inline] |
| GetPos(float &fPosx, float &fPosy) | zak::Entity2D | [inline] |
| GetPosX() | zak::Entity2D | [inline] |
| GetPosY() | zak::Entity2D | [inline] |
| GetPreviousPos(float &fPosx, float &fPosy) | zak::Entity2D | [inline] |
| GetPreviousPosX() | zak::Entity2D | [inline] |
| GetPreviousPosY() | zak::Entity2D | [inline] |
| GetRotating() | zak::Entity2D | [inline] |
| GetRotationSpeed() | zak::Entity2D | [inline] |
| GetScale() | zak::Entity2D | [inline] |
| GetScaleX() | zak::Entity2D | [inline] |
| GetScaleY() | zak::Entity2D | [inline] |
| GetSpeed() | zak::Entity2D | [inline] |
| GetVisible(void) | zak::ENTITY | [inline] |
| GetWidth() | zak::Entity2D | [inline] |
| IsColliding(Entity2D *pEntity) | zak::Entity2D | [inline, virtual] |
| OnCollide(Entity2D *pEntity) | zak::Entity2D | [inline, virtual] |
| RegisterEntity(char *className=NULL) (definido en zak::ENTITY) | zak::ENTITY | [inline, static] |
| RegisterEntity2D(char *className=NULL) (definido en zak::Entity2D) | zak::Entity2D | [inline, static] |
| Release() (definido en zak::ENTITY) | zak::ENTITY | [inline, protected, virtual] |
| Renderer (definido en zak::Entity2D) | zak::Entity2D | [friend] |
| Reset() (definido en zak::ENTITY) | zak::ENTITY | [inline, protected, virtual] |
| SetAngleZ(float fAngleZ) | zak::Entity2D | [inline] |
| SetCheckCollision(bool bCheckCollision) | zak::Entity2D | [inline] |
| SetCollisionColor(DWORD color) | zak::Entity2D | [inline] |
| SetCollisionGroup(int iColGroup) | zak::Entity2D | [inline] |
| SetCollisionPos(float fPosx, float fPosy) | zak::Entity2D | [inline] |
| SetCollisionRadius(float radius) | zak::Entity2D | [inline] |
| SetCollisionSize(float fSizeX, float fSizeY) | zak::Entity2D | [inline] |
| SetCollisionType(int collisionType) | zak::Entity2D | [inline] |
| SetCollisionVisible(bool bCollisionVisible) | zak::Entity2D | [inline] |
| SetDim(float w, float h) | zak::Entity2D | [inline] |
| SetHeight(float h) | zak::Entity2D | [inline] |
| SetMovDirection(float direction) | zak::Entity2D | [inline] |
| SetMoving(bool bMoving) | zak::Entity2D | [inline] |
| SetName(char *pszName) | zak::ENTITY | [inline] |
| SetPivotPos(float x, float y) | zak::Entity2D | [inline] |
| SetPivotPosX(float x) | zak::Entity2D | [inline] |
| SetPivotPosY(float y) | zak::Entity2D | [inline] |
| SetPos(float fPosx, float fPosy) | zak::Entity2D | [inline] |
| SetPosX(float posX) | zak::Entity2D | [inline] |
| SetPosY(float posY) | zak::Entity2D | [inline] |
| SetRelativePos(float fAngle, float fDistance) | zak::Entity2D | [inline] |
| SetRotating(bool rotating) | zak::Entity2D | [inline] |
| SetRotationSpeed(float speed) | zak::Entity2D | [inline] |
| SetScale(float x, float y) | zak::Entity2D | [inline] |
| SetScale(float scale) | zak::Entity2D | [inline] |
| SetScaleX(float x) | zak::Entity2D | [inline] |
| SetScaleY(float y) | zak::Entity2D | [inline] |
| SetSpeed(float speed) | zak::Entity2D | [inline] |
| SetToPreviousPosition() | zak::Entity2D | [inline] |
| SetVisible(bool bVis) | zak::ENTITY | [inline] |
| SetWidth(float w) | zak::Entity2D | [inline] |
| Update(float fTimeBetweenFrames) | zak::Entity2D | [inline, virtual] |
| ~ENTITY() | zak::ENTITY | [inline] |
| ~Entity2D() | zak::Entity2D | [inline, virtual] |