zak::Map Lista de los miembros

Esta es la lista completa de miembros para zak::Map, incluyendo todos los miembros heredados.

_bCheckCollision (definido en zak::Entity2D)zak::Entity2D [protected]
_bCollisionVisible (definido en zak::Entity2D)zak::Entity2D [protected]
_bMoving (definido en zak::Entity2D)zak::Entity2D [protected]
_bVisible (definido en zak::ENTITY)zak::ENTITY [protected]
_collisionColor (definido en zak::Entity2D)zak::Entity2D [protected]
_collisionRadius (definido en zak::Entity2D)zak::Entity2D [protected]
_collisionType (definido en zak::Entity2D)zak::Entity2D [protected]
_cosDegree (definido en zak::Entity2D)zak::Entity2D [protected]
_fAngleZ (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionRelPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionRelPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionSizeX (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionSizeY (definido en zak::Entity2D)zak::Entity2D [protected]
_fHeight (definido en zak::Entity2D)zak::Entity2D [protected]
_flipH (definido en zak::Entity2D)zak::Entity2D [protected]
_flipV (definido en zak::Entity2D)zak::Entity2D [protected]
_fMovingDegrees (definido en zak::Entity2D)zak::Entity2D [protected]
_fMovingSpeed (definido en zak::Entity2D)zak::Entity2D [protected]
_fPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fPreviousPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fPreviousPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fWidth (definido en zak::Entity2D)zak::Entity2D [protected]
_iCollisionGroup (definido en zak::Entity2D)zak::Entity2D [protected]
_lastFlipHState (definido en zak::Entity2D)zak::Entity2D [protected]
_lastFlipVState (definido en zak::Entity2D)zak::Entity2D [protected]
_pivotPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_pivotPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_pszNombre (definido en zak::ENTITY)zak::ENTITY [protected]
_rotating (definido en zak::Entity2D)zak::Entity2D [protected]
_rotationSpeed (definido en zak::Entity2D)zak::Entity2D [protected]
_scale (definido en zak::Entity2D)zak::Entity2D [protected]
_scaleX (definido en zak::Entity2D)zak::Entity2D [protected]
_scaleY (definido en zak::Entity2D)zak::Entity2D [protected]
_sinDegree (definido en zak::Entity2D)zak::Entity2D [protected]
_VertexColor (definido en zak::Entity2D)zak::Entity2D [protected]
CollisionType nombre de la enumeración (definido en zak::Entity2D)zak::Entity2D
DisableAlphaBlend()zak::Map [inline]
Draw()zak::Map [virtual]
DrawCollision()zak::Entity2D [inline]
eCollisionBBox valor enumerado (definido en zak::Entity2D)zak::Entity2D
eCollisionCircle valor enumerado (definido en zak::Entity2D)zak::Entity2D
EnableAlphaBlend()zak::Map [inline]
ENTITY()zak::ENTITY [inline]
Entity2D()zak::Entity2D [inline]
FlipHorizontal()zak::Entity2D [inline]
FlipVertical()zak::Entity2D [inline]
GetAmeMapDetails()zak::Map [inline]
GetAmeTileInfoFromColRow(int col, int row)zak::Map
GetAmeTileInfoFromWorldCoords(float x, float y)zak::Map
GetAngleZ()zak::Entity2D [inline]
GetCheckCollision()zak::Entity2D [inline]
GetCollisionHeight()zak::Entity2D [inline]
GetCollisionPos(float &fPosx, float &fPosy)zak::Entity2D [inline]
GetCollisionRadius()zak::Entity2D [inline]
GetCollisionSize(float &fSizeX, float &fSizeY)zak::Entity2D [inline]
GetCollisionType()zak::Entity2D [inline]
GetCollisionWidth()zak::Entity2D [inline]
GetCollsionGroup(void)zak::Entity2D [inline]
GetColRowFromTile(int tile, int &col, int &row)zak::Map
GetColRowFromWorldCoords(float x, float y, int &col, int &row)zak::Map
GetDim(float &w, float &h)zak::Entity2D [inline]
GetFlipHorizontal()zak::Entity2D [inline]
GetFlipVertical()zak::Entity2D [inline]
GetHeight()zak::Entity2D [inline]
GetMapHeight()zak::Map [inline]
GetMapWidth()zak::Map [inline]
GetMovDirection()zak::Entity2D [inline]
GetMoving()zak::Entity2D [inline]
GetName()zak::ENTITY [inline]
GetPivotPosX()zak::Entity2D [inline]
GetPivotPosY()zak::Entity2D [inline]
GetPos(float &fPosx, float &fPosy)zak::Entity2D [inline]
GetPosX()zak::Entity2D [inline]
GetPosY()zak::Entity2D [inline]
GetPreviousPos(float &fPosx, float &fPosy)zak::Entity2D [inline]
GetPreviousPosX()zak::Entity2D [inline]
GetPreviousPosY()zak::Entity2D [inline]
GetRotating()zak::Entity2D [inline]
GetRotationSpeed()zak::Entity2D [inline]
GetScale()zak::Entity2D [inline]
GetScaleX()zak::Entity2D [inline]
GetScaleY()zak::Entity2D [inline]
GetSpeed()zak::Entity2D [inline]
GetTileFromColRow(int col, int row)zak::Map
GetTileFromWorldCoords(float x, float y)zak::Map
GetTileHeight()zak::Map [inline]
GetTileNumCount(int tile)zak::Map
GetTileWidth()zak::Map [inline]
GetVisible(void)zak::ENTITY [inline]
GetWidth()zak::Entity2D [inline]
GetWorldCoordsFromColRow(int col, int row, float &x, float &y)zak::Map
GetWorldCoordsFromTile(int tile, float &x, float &y)zak::Map
IsColliding(Entity2D *pEntity)zak::Entity2D [inline, virtual]
Load(const char *pszTextureFilename, const char *pszMapFilename, unsigned int uiColorKey, int tileWidth, int tileHeight, bool persist=false, DWORD filter=2, DWORD mipFilter=2)zak::Map
Load(const char *pszTextureFilename, const char *pszMapFilename, unsigned int uiColorKey, bool persist=false, DWORD filter=2, DWORD mipFilter=2)zak::Map
Load(string &pszMapFilename, unsigned int uiColorKey, bool persist=false, DWORD filter=2, DWORD mipFilter=2) (definido en zak::Map)zak::Map [inline]
LoadAMF(const char *pszMapFilename, unsigned int uiColorKey, bool persist=false, DWORD filter=2, DWORD mipFilter=2)zak::Map
Map()zak::Map
OnCollide(Entity2D *pEntity)zak::Entity2D [inline, virtual]
RegisterEntity(char *className=NULL) (definido en zak::ENTITY)zak::ENTITY [inline, static]
RegisterEntity2D(char *className=NULL) (definido en zak::Entity2D)zak::Entity2D [inline, static]
RegisterMap(char *className=NULL) (definido en zak::Map)zak::Map [static]
Release() (definido en zak::ENTITY)zak::ENTITY [inline, protected, virtual]
Renderer (definido en zak::Entity2D)zak::Entity2D [friend]
Reset() (definido en zak::ENTITY)zak::ENTITY [inline, protected, virtual]
SetAngleZ(float fAngleZ)zak::Entity2D [inline]
SetCheckCollision(bool bCheckCollision)zak::Entity2D [inline]
SetCollisionColor(DWORD color)zak::Entity2D [inline]
SetCollisionGroup(int iColGroup)zak::Entity2D [inline]
SetCollisionPos(float fPosx, float fPosy)zak::Entity2D [inline]
SetCollisionRadius(float radius)zak::Entity2D [inline]
SetCollisionSize(float fSizeX, float fSizeY)zak::Entity2D [inline]
SetCollisionType(int collisionType)zak::Entity2D [inline]
SetCollisionVisible(bool bCollisionVisible)zak::Entity2D [inline]
SetDim(float w, float h)zak::Entity2D [inline]
SetHeight(float h)zak::Entity2D [inline]
SetMovDirection(float direction)zak::Entity2D [inline]
SetMoving(bool bMoving)zak::Entity2D [inline]
SetName(char *pszName)zak::ENTITY [inline]
SetPivotPos(float x, float y)zak::Entity2D [inline]
SetPivotPosX(float x)zak::Entity2D [inline]
SetPivotPosY(float y)zak::Entity2D [inline]
SetPos(float fPosx, float fPosy)zak::Entity2D [inline]
SetPosX(float posX)zak::Entity2D [inline]
SetPosY(float posY)zak::Entity2D [inline]
SetRelativePos(float fAngle, float fDistance)zak::Entity2D [inline]
SetRotating(bool rotating)zak::Entity2D [inline]
SetRotationSpeed(float speed)zak::Entity2D [inline]
SetScale(float x, float y)zak::Entity2D [inline]
SetScale(float scale)zak::Entity2D [inline]
SetScaleX(float x)zak::Entity2D [inline]
SetScaleY(float y)zak::Entity2D [inline]
SetSpeed(float speed)zak::Entity2D [inline]
SetTile(int col, int row, int tileNum)zak::Map
SetToPreviousPosition()zak::Entity2D [inline]
SetVisible(bool bVis)zak::ENTITY [inline]
SetWidth(float w)zak::Entity2D [inline]
Unload()zak::Map
Update(float fTimeBetweenFrames)zak::Entity2D [inline, virtual]
~ENTITY()zak::ENTITY [inline]
~Entity2D()zak::Entity2D [inline, virtual]
~Map()zak::Map


Generado el Tue May 29 14:46:16 2007 para Zak Engine v1.1.0 por  doxygen 1.5.1-p1