| BeginScene() | zak::Renderer | [inline] |
| BindTexture(DX_LPTEXTURE pBitmapTexture) (definido en zak::Renderer) | zak::Renderer | |
| ChangeResolution(unsigned int uiAncho, unsigned int uiAlto, int iBits, bool bFullScreen, int refreshRate, bool vsync) | zak::Renderer | |
| Clear() | zak::Renderer | [inline] |
| ClearTextures() | zak::Renderer | |
| DisableModulate() | zak::Renderer | [inline] |
| DisableScissor() | zak::Renderer | [inline] |
| DisableState(int eRenderState) | zak::Renderer | [inline] |
| Draw(ColorVertex *VertexCollection, DRAWPRIMITIVES ePrim, unsigned int uiVertexCount) | zak::Renderer | |
| Draw(TexVertex *vertexCollection, DRAWPRIMITIVES prim, unsigned int uiVertexCount) | zak::Renderer | |
| DrawCircle(float x, float y, float radius, DWORD color) (definido en zak::Renderer) | zak::Renderer | |
| DrawLine(float x1, float y1, DWORD c1, float x2, float y2, DWORD c2) (definido en zak::Renderer) | zak::Renderer | |
| DrawString(wstring &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) | zak::Renderer | |
| DrawString(string &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) | zak::Renderer | |
| DrawString(char *text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) | zak::Renderer | |
| EnableModulate() | zak::Renderer | [inline] |
| EnableScissor() | zak::Renderer | [inline] |
| EnableState(int eRenderState) | zak::Renderer | [inline] |
| EndEscene() | zak::Renderer | [inline] |
| Game (definido en zak::Renderer) | zak::Renderer | [friend] |
| GetBits() | zak::Renderer | [inline] |
| GetDevice() (definido en zak::Renderer) | zak::Renderer | [inline] |
| GetFont() | zak::Renderer | |
| GetFullscreen() | zak::Renderer | [inline] |
| GetViewPortHeight() (definido en zak::Renderer) | zak::Renderer | |
| GetViewPortWidth() (definido en zak::Renderer) | zak::Renderer | |
| GetViewPosition(float &fPosX, float &fPosY) | zak::Renderer | [inline] |
| GetWorldRect(RECT &Rect) (definido en zak::Renderer) | zak::Renderer | [inline] |
| LoadIdentity() | zak::Renderer | |
| LoadTexture(TextureInfo *pTexInfo, DWORD filter=2, DWORD mipFilter=2) (definido en zak::Renderer) | zak::Renderer | |
| PopMatrix() | zak::Renderer | |
| Present(void) | zak::Renderer | [inline] |
| PushMatrix() | zak::Renderer | |
| Register(ENTITY *entity) (definido en zak::Renderer) | zak::Renderer | [inline] |
| RegisterScript() (definido en zak::Renderer) | zak::Renderer | |
| Renderer() (definido en zak::Renderer) | zak::Renderer | |
| RotationZ(float fAngle) | zak::Renderer | |
| Scale(float fX, float fY) | zak::Renderer | |
| SetClearColor(D3DCOLOR ClearColor) | zak::Renderer | |
| SetFont(int ft, int size=15) | zak::Renderer | |
| SetFontColor(unsigned int color) | zak::Renderer | [inline] |
| SetMagFilter(unsigned int stage, DWORD filter) (definido en zak::Renderer) | zak::Renderer | [inline] |
| SetMatrixMode(int matType) | zak::Renderer | [inline] |
| SetMinFilter(unsigned int stage, DWORD filter) (definido en zak::Renderer) | zak::Renderer | [inline] |
| SetModulationColor(DWORD dwColor) | zak::Renderer | [inline] |
| SetScissor(CONST RECT &rect) | zak::Renderer | [inline] |
| SetViewPosition(float fPosX, float fPosY) | zak::Renderer | [inline] |
| ShutDown() | zak::Renderer | |
| Startup(unsigned int iAncho, unsigned int iAlto, int iBits, bool bFullScreen, int refreshRate, bool vsync) | zak::Renderer | |
| Translate(float fX, float fY, float fZ) | zak::Renderer | |
| Unregister(ENTITY *entity) (definido en zak::Renderer) | zak::Renderer | |
| ~Renderer() (definido en zak::Renderer) | zak::Renderer | |