zak::Renderer Lista de los miembros

Esta es la lista completa de miembros para zak::Renderer, incluyendo todos los miembros heredados.

BeginScene()zak::Renderer [inline]
BindTexture(DX_LPTEXTURE pBitmapTexture) (definido en zak::Renderer)zak::Renderer
ChangeResolution(unsigned int uiAncho, unsigned int uiAlto, int iBits, bool bFullScreen, int refreshRate, bool vsync)zak::Renderer
Clear()zak::Renderer [inline]
ClearTextures()zak::Renderer
DisableModulate()zak::Renderer [inline]
DisableScissor()zak::Renderer [inline]
DisableState(int eRenderState)zak::Renderer [inline]
Draw(ColorVertex *VertexCollection, DRAWPRIMITIVES ePrim, unsigned int uiVertexCount)zak::Renderer
Draw(TexVertex *vertexCollection, DRAWPRIMITIVES prim, unsigned int uiVertexCount)zak::Renderer
DrawCircle(float x, float y, float radius, DWORD color) (definido en zak::Renderer)zak::Renderer
DrawLine(float x1, float y1, DWORD c1, float x2, float y2, DWORD c2) (definido en zak::Renderer)zak::Renderer
DrawString(wstring &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT)zak::Renderer
DrawString(string &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT)zak::Renderer
DrawString(char *text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT)zak::Renderer
EnableModulate()zak::Renderer [inline]
EnableScissor()zak::Renderer [inline]
EnableState(int eRenderState)zak::Renderer [inline]
EndEscene()zak::Renderer [inline]
Game (definido en zak::Renderer)zak::Renderer [friend]
GetBits()zak::Renderer [inline]
GetDevice() (definido en zak::Renderer)zak::Renderer [inline]
GetFont()zak::Renderer
GetFullscreen()zak::Renderer [inline]
GetViewPortHeight() (definido en zak::Renderer)zak::Renderer
GetViewPortWidth() (definido en zak::Renderer)zak::Renderer
GetViewPosition(float &fPosX, float &fPosY)zak::Renderer [inline]
GetWorldRect(RECT &Rect) (definido en zak::Renderer)zak::Renderer [inline]
LoadIdentity()zak::Renderer
LoadTexture(TextureInfo *pTexInfo, DWORD filter=2, DWORD mipFilter=2) (definido en zak::Renderer)zak::Renderer
PopMatrix()zak::Renderer
Present(void)zak::Renderer [inline]
PushMatrix()zak::Renderer
Register(ENTITY *entity) (definido en zak::Renderer)zak::Renderer [inline]
RegisterScript() (definido en zak::Renderer)zak::Renderer
Renderer() (definido en zak::Renderer)zak::Renderer
RotationZ(float fAngle)zak::Renderer
Scale(float fX, float fY)zak::Renderer
SetClearColor(D3DCOLOR ClearColor)zak::Renderer
SetFont(int ft, int size=15)zak::Renderer
SetFontColor(unsigned int color)zak::Renderer [inline]
SetMagFilter(unsigned int stage, DWORD filter) (definido en zak::Renderer)zak::Renderer [inline]
SetMatrixMode(int matType)zak::Renderer [inline]
SetMinFilter(unsigned int stage, DWORD filter) (definido en zak::Renderer)zak::Renderer [inline]
SetModulationColor(DWORD dwColor)zak::Renderer [inline]
SetScissor(CONST RECT &rect)zak::Renderer [inline]
SetViewPosition(float fPosX, float fPosY)zak::Renderer [inline]
ShutDown()zak::Renderer
Startup(unsigned int iAncho, unsigned int iAlto, int iBits, bool bFullScreen, int refreshRate, bool vsync)zak::Renderer
Translate(float fX, float fY, float fZ)zak::Renderer
Unregister(ENTITY *entity) (definido en zak::Renderer)zak::Renderer
~Renderer() (definido en zak::Renderer)zak::Renderer


Generado el Tue May 29 14:46:16 2007 para Zak Engine v1.1.0 por  doxygen 1.5.1-p1