| closeSounds() | zak::SoundMgr | [static] |
| Game (definido en zak::SoundMgr) | zak::SoundMgr | [friend] |
| getGlobalVolume() | zak::SoundMgr | [inline, static] |
| getMusicVolume() | zak::SoundMgr | [inline, static] |
| getSoundActive() | zak::SoundMgr | [inline, static] |
| getSoundVolume() | zak::SoundMgr | [inline, static] |
| openDevice() | zak::SoundMgr | [static] |
| openSound(string &filename, bool stream, int type=(int) SNDTYPE_SOUND) | zak::SoundMgr | [static] |
| RegisterSoundMgr(char *className=NULL) (definido en zak::SoundMgr) | zak::SoundMgr | [static] |
| setGlobalVolume(float volume) | zak::SoundMgr | [static] |
| setMusicVolume(float volume) | zak::SoundMgr | [static] |
| setSoundActive(bool active) | zak::SoundMgr | [inline, static] |
| setSoundVolume(float volume) | zak::SoundMgr | [static] |
1.5.1-p1