| _Animation (definido en zak::Sprite) | zak::Sprite | [protected] |
| _bAnimationRuning (definido en zak::Sprite) | zak::Sprite | [protected] |
| _bCheckCollision (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _bCollisionVisible (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _bMoving (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _bVisible (definido en zak::ENTITY) | zak::ENTITY | [protected] |
| _collisionColor (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _collisionRadius (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _collisionType (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _color (definido en zak::Widget) | zak::Widget | [protected] |
| _cosDegree (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _editing (definido en zak::Widget) | zak::Widget | [protected] |
| _fAngleZ (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionRelPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionRelPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionSizeX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fCollisionSizeY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fH (definido en zak::Sprite) | zak::Sprite | [protected] |
| _fHeight (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _flipH (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _flipV (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fMovingDegrees (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fMovingSpeed (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPreviousPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _fPreviousPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _Frames (definido en zak::Sprite) | zak::Sprite | [protected] |
| _fTime (definido en zak::Sprite) | zak::Sprite | [protected] |
| _fUV (definido en zak::Sprite) | zak::Sprite | [protected] |
| _fW (definido en zak::Sprite) | zak::Sprite | [protected] |
| _fWidth (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _iActualFrame (definido en zak::Sprite) | zak::Sprite | [protected] |
| _iCollisionGroup (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _iFramesCount (definido en zak::Sprite) | zak::Sprite | [protected] |
| _lastFlipHState (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _lastFlipVState (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _magFilter (definido en zak::Sprite) | zak::Sprite | [protected] |
| _mgr (definido en zak::Widget) | zak::Widget | [protected] |
| _minFilter (definido en zak::Sprite) | zak::Sprite | [protected] |
| _offsetU (definido en zak::Sprite) | zak::Sprite | [protected] |
| _offsetV (definido en zak::Sprite) | zak::Sprite | [protected] |
| _offsetX (definido en zak::Sprite) | zak::Sprite | [protected] |
| _offsetY (definido en zak::Sprite) | zak::Sprite | [protected] |
| _parent (definido en zak::Widget) | zak::Widget | [protected] |
| _pDefDXFont (definido en zak::Widget) | zak::Widget | [protected] |
| _pivotPosX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _pivotPosY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _pszNombre (definido en zak::ENTITY) | zak::ENTITY | [protected] |
| _pTexture (definido en zak::Sprite) | zak::Sprite | [protected] |
| _rotating (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _rotationSpeed (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _scale (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _scaleX (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _scaleY (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _sinDegree (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| _size (definido en zak::Widget) | zak::Widget | [protected] |
| _sprVertex (definido en zak::Sprite) | zak::Sprite | [protected] |
| _VertexColor (definido en zak::Entity2D) | zak::Entity2D | [protected] |
| Attach(Widget &widget) | zak::Widget | |
| CollisionType nombre de la enumeración (definido en zak::Entity2D) | zak::Entity2D | |
| ConstructArray(vector< Sprite > *self) (definido en zak::Sprite) | zak::Sprite | [inline, protected, static] |
| ConstructArray(int length, vector< Sprite > *self) (definido en zak::Sprite) | zak::Sprite | [inline, protected, static] |
| Constructor(Sprite *spr) (definido en zak::Sprite) | zak::Sprite | [inline, protected, static] |
| DestructArray(vector< Sprite > *self) (definido en zak::Sprite) | zak::Sprite | [inline, protected, static] |
| Destructor(Sprite *spr) (definido en zak::Sprite) | zak::Sprite | [inline, protected, static] |
| Detach(Widget &widget) | zak::Widget | |
| DetachAll() | zak::Widget | |
| DoEvents(int &event) (definido en zak::Widget) | zak::Widget | [protected] |
| Draw() | zak::Widget | [virtual] |
| DrawCollision() | zak::Entity2D | [inline] |
| DrawString(string &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) (definido en zak::Widget) | zak::Widget | [protected] |
| DrawString(wstring &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) (definido en zak::Widget) | zak::Widget | [protected] |
| DrawString(char *text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) (definido en zak::Widget) | zak::Widget | [protected] |
| eCollisionBBox valor enumerado (definido en zak::Entity2D) | zak::Entity2D | |
| eCollisionCircle valor enumerado (definido en zak::Entity2D) | zak::Entity2D | |
| ENTITY() | zak::ENTITY | [inline] |
| Entity2D() | zak::Entity2D | [inline] |
| FlipHorizontal() | zak::Entity2D | [inline] |
| FlipVertical() | zak::Entity2D | [inline] |
| GetAngleZ() | zak::Entity2D | [inline] |
| GetAnimation() | zak::Sprite | [inline] |
| GetCheckCollision() | zak::Entity2D | [inline] |
| GetCollisionHeight() | zak::Entity2D | [inline] |
| GetCollisionPos(float &fPosx, float &fPosy) | zak::Entity2D | [inline] |
| GetCollisionRadius() | zak::Entity2D | [inline] |
| GetCollisionSize(float &fSizeX, float &fSizeY) | zak::Entity2D | [inline] |
| GetCollisionType() | zak::Entity2D | [inline] |
| GetCollisionWidth() | zak::Entity2D | [inline] |
| GetCollsionGroup(void) | zak::Entity2D | [inline] |
| GetCurrentFrame(void) | zak::Sprite | [inline] |
| GetDim(float &w, float &h) | zak::Entity2D | [inline] |
| GetDoubleClickDelay() | zak::Widget | [inline] |
| GetDragable() | zak::Widget | [inline] |
| GetEnable() | zak::Widget | [inline] |
| GetFlipHorizontal() | zak::Entity2D | [inline] |
| GetFlipVertical() | zak::Entity2D | [inline] |
| GetFocused() | zak::Widget | [inline] |
| GetFont() | zak::Widget | |
| GetFontHeight() | zak::Widget | [inline] |
| GetHeight() | zak::Entity2D | [inline] |
| GetMgr() (definido en zak::Widget) | zak::Widget | [inline, protected] |
| GetMovDirection() | zak::Entity2D | [inline] |
| GetMoving() | zak::Entity2D | [inline] |
| GetName() | zak::ENTITY | [inline] |
| GetParent() (definido en zak::Widget) | zak::Widget | [inline, protected] |
| GetPivotPosX() | zak::Entity2D | [inline] |
| GetPivotPosY() | zak::Entity2D | [inline] |
| GetPos(float &fPosx, float &fPosy) | zak::Entity2D | [inline] |
| GetPosX() | zak::Entity2D | [inline] |
| GetPosY() | zak::Entity2D | [inline] |
| GetPreviousPos(float &fPosx, float &fPosy) | zak::Entity2D | [inline] |
| GetPreviousPosX() | zak::Entity2D | [inline] |
| GetPreviousPosY() | zak::Entity2D | [inline] |
| GetRelPosX() | zak::Widget | [inline] |
| GetRelPosY() | zak::Widget | [inline] |
| GetRotating() | zak::Entity2D | [inline] |
| GetRotationSpeed() | zak::Entity2D | [inline] |
| GetScale() | zak::Entity2D | [inline] |
| GetScaleX() | zak::Entity2D | [inline] |
| GetScaleY() | zak::Entity2D | [inline] |
| GetSpeed() | zak::Entity2D | [inline] |
| GetVisible(void) | zak::ENTITY | [inline] |
| GetWidth() | zak::Entity2D | [inline] |
| InitFrames(int iFramesCount, int iFrameWidth, int iFrameHeight, int iFramesCountPerWidth) (definido en zak::Sprite) | zak::Sprite | [protected] |
| Initialize() | zak::Widget | [virtual] |
| IsAnimationRunning() | zak::Sprite | |
| IsColliding(Entity2D *pEntity) | zak::Entity2D | [inline, virtual] |
| Load(const char *pszImageFilename, unsigned int uiColorKey, bool persist=false, DWORD filter=2, DWORD mipFilter=2) (definido en zak::Sprite) | zak::Sprite | [protected] |
| Load(const string &filename) (definido en zak::Sprite) | zak::Sprite | [inline, protected] |
| LoadIni(const char *iniFile) | zak::Sprite | |
| OnClick() | zak::Widget | [inline, virtual] |
| OnClickInternal() (definido en zak::Widget) | zak::Widget | [inline, protected, virtual] |
| OnCollide(Entity2D *pEntity) | zak::Entity2D | [inline, virtual] |
| OnDoubleClick() | zak::Widget | [inline, virtual] |
| OnDrag() | zak::Widget | [inline, virtual] |
| OnDropIn(Widget *widget) | zak::Widget | [inline, virtual] |
| OnDropOut(Widget *widget) | zak::Widget | [inline, virtual] |
| OnFocus() | zak::Widget | [inline, virtual] |
| OnFocusInternal() (definido en zak::Widget) | zak::Widget | [inline, protected, virtual] |
| OnFocusLost() | zak::Widget | [inline, virtual] |
| OnFocusLostInternal() (definido en zak::Widget) | zak::Widget | [inline, protected, virtual] |
| OnPress() | zak::Widget | [inline, virtual] |
| OnReturn() | zak::Widget | [inline, virtual] |
| OnRollOut() | zak::Widget | [inline, virtual] |
| OnRollOver() | zak::Widget | [inline, virtual] |
| RegisterEntity(char *className=NULL) (definido en zak::ENTITY) | zak::ENTITY | [inline, static] |
| RegisterEntity2D(char *className=NULL) (definido en zak::Entity2D) | zak::Entity2D | [inline, static] |
| RegisterShape(char *className=NULL) (definido en zak::Shape) | zak::Shape | [static] |
| RegisterSprite(char *className=NULL) (definido en zak::Sprite) | zak::Sprite | [static] |
| Release() (definido en zak::Widget) | zak::Widget | [protected, virtual] |
| Renderer (definido en zak::Entity2D) | zak::Entity2D | [friend] |
| Reset() (definido en zak::Widget) | zak::Widget | [protected, virtual] |
| SetAngleZ(float fAngleZ) | zak::Entity2D | [inline] |
| SetAnimation(Animation *Animation) | zak::Sprite | |
| SetCheckCollision(bool bCheckCollision) | zak::Entity2D | [inline] |
| SetCollisionColor(DWORD color) | zak::Entity2D | [inline] |
| SetCollisionGroup(int iColGroup) | zak::Entity2D | [inline] |
| SetCollisionPos(float fPosx, float fPosy) | zak::Entity2D | [inline] |
| SetCollisionRadius(float radius) | zak::Entity2D | [inline] |
| SetCollisionSize(float fSizeX, float fSizeY) | zak::Entity2D | [inline] |
| SetCollisionType(int collisionType) | zak::Entity2D | [inline] |
| SetCollisionVisible(bool bCollisionVisible) | zak::Entity2D | [inline] |
| SetColor(DWORD color) | zak::Shape | |
| SetColorPerVertex(DWORD dwColor1, DWORD dwColor2, DWORD dwColor3, DWORD dwColor4) | zak::Shape | |
| SetColorPerVertex(DWORD dwColor1, DWORD dwColor2, DWORD dwColor3) | zak::Shape | |
| SetDim(float w, float h) | zak::Entity2D | [inline] |
| SetDoubleClickDelay(float dblClickDelay) | zak::Widget | [inline] |
| SetDragable(bool dragable) | zak::Widget | [inline] |
| SetEnable(bool enable) | zak::Widget | [inline] |
| SetFont(ZAK_FONT_TYPES ft, int size=15) | zak::Widget | |
| SetFontColor(unsigned int color) | zak::Widget | [inline] |
| SetFrame(int iFrame) | zak::Sprite | |
| SetHeight(float h) | zak::Entity2D | [inline] |
| SetMovDirection(float direction) | zak::Entity2D | [inline] |
| SetMoving(bool bMoving) | zak::Entity2D | [inline] |
| SetName(char *pszName) | zak::ENTITY | [inline] |
| SetPivotPos(float x, float y) | zak::Entity2D | [inline] |
| SetPivotPosX(float x) | zak::Entity2D | [inline] |
| SetPivotPosY(float y) | zak::Entity2D | [inline] |
| SetPos(float fPosx, float fPosy) | zak::Entity2D | [inline] |
| SetPosX(float posX) | zak::Entity2D | [inline] |
| SetPosY(float posY) | zak::Entity2D | [inline] |
| SetRadius(float radius) (definido en zak::Shape) | zak::Shape | [inline] |
| SetRelativePos(float fAngle, float fDistance) | zak::Entity2D | [inline] |
| SetRelPos(float x, float y) | zak::Widget | [inline] |
| SetRelPosX(float x) | zak::Widget | [inline] |
| SetRelPosY(float y) | zak::Widget | [inline] |
| SetRotating(bool rotating) | zak::Entity2D | [inline] |
| SetRotationSpeed(float speed) | zak::Entity2D | [inline] |
| SetScale(float x, float y) | zak::Entity2D | [inline] |
| SetScale(float scale) | zak::Entity2D | [inline] |
| SetScaleX(float x) | zak::Entity2D | [inline] |
| SetScaleY(float y) | zak::Entity2D | [inline] |
| SetSegmentsCount(int segments) (definido en zak::Shape) | zak::Shape | [inline] |
| SetShape(ShapeType Type) | zak::Shape | |
| SetSpeed(float speed) | zak::Entity2D | [inline] |
| SetToPreviousPosition() | zak::Entity2D | [inline] |
| SetUVWH(float fU, float fV, float fW, float fH) (definido en zak::Sprite) | zak::Sprite | [protected] |
| SetVisible(bool bVis) | zak::ENTITY | [inline] |
| SetWidth(float w) | zak::Entity2D | [inline] |
| Shape() | zak::Shape | |
| Sprite() | zak::Sprite | |
| Unload() | zak::Sprite | |
| Update(float dt) | zak::Widget | [virtual] |
| Widget (definido en zak::Widget) | zak::Widget | [friend] |
| Widget() | zak::Widget | |
| WidgetMgr (definido en zak::Widget) | zak::Widget | [friend] |
| ~ENTITY() | zak::ENTITY | [inline] |
| ~Entity2D() | zak::Entity2D | [inline, virtual] |
| ~Shape() | zak::Shape | [virtual] |
| ~Sprite() | zak::Sprite | |
| ~Widget() | zak::Widget | [virtual] |