zak::Widget Lista de los miembros

Esta es la lista completa de miembros para zak::Widget, incluyendo todos los miembros heredados.

_Animation (definido en zak::Sprite)zak::Sprite [protected]
_bAnimationRuning (definido en zak::Sprite)zak::Sprite [protected]
_bCheckCollision (definido en zak::Entity2D)zak::Entity2D [protected]
_bCollisionVisible (definido en zak::Entity2D)zak::Entity2D [protected]
_bMoving (definido en zak::Entity2D)zak::Entity2D [protected]
_bVisible (definido en zak::ENTITY)zak::ENTITY [protected]
_collisionColor (definido en zak::Entity2D)zak::Entity2D [protected]
_collisionRadius (definido en zak::Entity2D)zak::Entity2D [protected]
_collisionType (definido en zak::Entity2D)zak::Entity2D [protected]
_color (definido en zak::Widget)zak::Widget [protected]
_cosDegree (definido en zak::Entity2D)zak::Entity2D [protected]
_editing (definido en zak::Widget)zak::Widget [protected]
_fAngleZ (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionRelPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionRelPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionSizeX (definido en zak::Entity2D)zak::Entity2D [protected]
_fCollisionSizeY (definido en zak::Entity2D)zak::Entity2D [protected]
_fH (definido en zak::Sprite)zak::Sprite [protected]
_fHeight (definido en zak::Entity2D)zak::Entity2D [protected]
_flipH (definido en zak::Entity2D)zak::Entity2D [protected]
_flipV (definido en zak::Entity2D)zak::Entity2D [protected]
_fMovingDegrees (definido en zak::Entity2D)zak::Entity2D [protected]
_fMovingSpeed (definido en zak::Entity2D)zak::Entity2D [protected]
_fPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_fPreviousPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_fPreviousPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_Frames (definido en zak::Sprite)zak::Sprite [protected]
_fTime (definido en zak::Sprite)zak::Sprite [protected]
_fUV (definido en zak::Sprite)zak::Sprite [protected]
_fW (definido en zak::Sprite)zak::Sprite [protected]
_fWidth (definido en zak::Entity2D)zak::Entity2D [protected]
_iActualFrame (definido en zak::Sprite)zak::Sprite [protected]
_iCollisionGroup (definido en zak::Entity2D)zak::Entity2D [protected]
_iFramesCount (definido en zak::Sprite)zak::Sprite [protected]
_lastFlipHState (definido en zak::Entity2D)zak::Entity2D [protected]
_lastFlipVState (definido en zak::Entity2D)zak::Entity2D [protected]
_magFilter (definido en zak::Sprite)zak::Sprite [protected]
_mgr (definido en zak::Widget)zak::Widget [protected]
_minFilter (definido en zak::Sprite)zak::Sprite [protected]
_offsetU (definido en zak::Sprite)zak::Sprite [protected]
_offsetV (definido en zak::Sprite)zak::Sprite [protected]
_offsetX (definido en zak::Sprite)zak::Sprite [protected]
_offsetY (definido en zak::Sprite)zak::Sprite [protected]
_parent (definido en zak::Widget)zak::Widget [protected]
_pDefDXFont (definido en zak::Widget)zak::Widget [protected]
_pivotPosX (definido en zak::Entity2D)zak::Entity2D [protected]
_pivotPosY (definido en zak::Entity2D)zak::Entity2D [protected]
_pszNombre (definido en zak::ENTITY)zak::ENTITY [protected]
_pTexture (definido en zak::Sprite)zak::Sprite [protected]
_rotating (definido en zak::Entity2D)zak::Entity2D [protected]
_rotationSpeed (definido en zak::Entity2D)zak::Entity2D [protected]
_scale (definido en zak::Entity2D)zak::Entity2D [protected]
_scaleX (definido en zak::Entity2D)zak::Entity2D [protected]
_scaleY (definido en zak::Entity2D)zak::Entity2D [protected]
_sinDegree (definido en zak::Entity2D)zak::Entity2D [protected]
_size (definido en zak::Widget)zak::Widget [protected]
_sprVertex (definido en zak::Sprite)zak::Sprite [protected]
_VertexColor (definido en zak::Entity2D)zak::Entity2D [protected]
Attach(Widget &widget)zak::Widget
CollisionType nombre de la enumeración (definido en zak::Entity2D)zak::Entity2D
ConstructArray(vector< Sprite > *self) (definido en zak::Sprite)zak::Sprite [inline, protected, static]
ConstructArray(int length, vector< Sprite > *self) (definido en zak::Sprite)zak::Sprite [inline, protected, static]
Constructor(Sprite *spr) (definido en zak::Sprite)zak::Sprite [inline, protected, static]
DestructArray(vector< Sprite > *self) (definido en zak::Sprite)zak::Sprite [inline, protected, static]
Destructor(Sprite *spr) (definido en zak::Sprite)zak::Sprite [inline, protected, static]
Detach(Widget &widget)zak::Widget
DetachAll()zak::Widget
DoEvents(int &event) (definido en zak::Widget)zak::Widget [protected]
Draw()zak::Widget [virtual]
DrawCollision()zak::Entity2D [inline]
DrawString(string &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) (definido en zak::Widget)zak::Widget [protected]
DrawString(wstring &text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) (definido en zak::Widget)zak::Widget [protected]
DrawString(char *text, float x, float y, float w, float h, unsigned int align=ZAK_TEXT_LEFT) (definido en zak::Widget)zak::Widget [protected]
eCollisionBBox valor enumerado (definido en zak::Entity2D)zak::Entity2D
eCollisionCircle valor enumerado (definido en zak::Entity2D)zak::Entity2D
ENTITY()zak::ENTITY [inline]
Entity2D()zak::Entity2D [inline]
FlipHorizontal()zak::Entity2D [inline]
FlipVertical()zak::Entity2D [inline]
GetAngleZ()zak::Entity2D [inline]
GetAnimation()zak::Sprite [inline]
GetCheckCollision()zak::Entity2D [inline]
GetCollisionHeight()zak::Entity2D [inline]
GetCollisionPos(float &fPosx, float &fPosy)zak::Entity2D [inline]
GetCollisionRadius()zak::Entity2D [inline]
GetCollisionSize(float &fSizeX, float &fSizeY)zak::Entity2D [inline]
GetCollisionType()zak::Entity2D [inline]
GetCollisionWidth()zak::Entity2D [inline]
GetCollsionGroup(void)zak::Entity2D [inline]
GetCurrentFrame(void)zak::Sprite [inline]
GetDim(float &w, float &h)zak::Entity2D [inline]
GetDoubleClickDelay()zak::Widget [inline]
GetDragable()zak::Widget [inline]
GetEnable()zak::Widget [inline]
GetFlipHorizontal()zak::Entity2D [inline]
GetFlipVertical()zak::Entity2D [inline]
GetFocused()zak::Widget [inline]
GetFont()zak::Widget
GetFontHeight()zak::Widget [inline]
GetHeight()zak::Entity2D [inline]
GetMgr() (definido en zak::Widget)zak::Widget [inline, protected]
GetMovDirection()zak::Entity2D [inline]
GetMoving()zak::Entity2D [inline]
GetName()zak::ENTITY [inline]
GetParent() (definido en zak::Widget)zak::Widget [inline, protected]
GetPivotPosX()zak::Entity2D [inline]
GetPivotPosY()zak::Entity2D [inline]
GetPos(float &fPosx, float &fPosy)zak::Entity2D [inline]
GetPosX()zak::Entity2D [inline]
GetPosY()zak::Entity2D [inline]
GetPreviousPos(float &fPosx, float &fPosy)zak::Entity2D [inline]
GetPreviousPosX()zak::Entity2D [inline]
GetPreviousPosY()zak::Entity2D [inline]
GetRelPosX()zak::Widget [inline]
GetRelPosY()zak::Widget [inline]
GetRotating()zak::Entity2D [inline]
GetRotationSpeed()zak::Entity2D [inline]
GetScale()zak::Entity2D [inline]
GetScaleX()zak::Entity2D [inline]
GetScaleY()zak::Entity2D [inline]
GetSpeed()zak::Entity2D [inline]
GetVisible(void)zak::ENTITY [inline]
GetWidth()zak::Entity2D [inline]
InitFrames(int iFramesCount, int iFrameWidth, int iFrameHeight, int iFramesCountPerWidth) (definido en zak::Sprite)zak::Sprite [protected]
Initialize()zak::Widget [virtual]
IsAnimationRunning()zak::Sprite
IsColliding(Entity2D *pEntity)zak::Entity2D [inline, virtual]
Load(const char *pszImageFilename, unsigned int uiColorKey, bool persist=false, DWORD filter=2, DWORD mipFilter=2) (definido en zak::Sprite)zak::Sprite [protected]
Load(const string &filename) (definido en zak::Sprite)zak::Sprite [inline, protected]
LoadIni(const char *iniFile)zak::Sprite
OnClick()zak::Widget [inline, virtual]
OnClickInternal() (definido en zak::Widget)zak::Widget [inline, protected, virtual]
OnCollide(Entity2D *pEntity)zak::Entity2D [inline, virtual]
OnDoubleClick()zak::Widget [inline, virtual]
OnDrag()zak::Widget [inline, virtual]
OnDropIn(Widget *widget)zak::Widget [inline, virtual]
OnDropOut(Widget *widget)zak::Widget [inline, virtual]
OnFocus()zak::Widget [inline, virtual]
OnFocusInternal() (definido en zak::Widget)zak::Widget [inline, protected, virtual]
OnFocusLost()zak::Widget [inline, virtual]
OnFocusLostInternal() (definido en zak::Widget)zak::Widget [inline, protected, virtual]
OnPress()zak::Widget [inline, virtual]
OnReturn()zak::Widget [inline, virtual]
OnRollOut()zak::Widget [inline, virtual]
OnRollOver()zak::Widget [inline, virtual]
RegisterEntity(char *className=NULL) (definido en zak::ENTITY)zak::ENTITY [inline, static]
RegisterEntity2D(char *className=NULL) (definido en zak::Entity2D)zak::Entity2D [inline, static]
RegisterShape(char *className=NULL) (definido en zak::Shape)zak::Shape [static]
RegisterSprite(char *className=NULL) (definido en zak::Sprite)zak::Sprite [static]
Release() (definido en zak::Widget)zak::Widget [protected, virtual]
Renderer (definido en zak::Entity2D)zak::Entity2D [friend]
Reset() (definido en zak::Widget)zak::Widget [protected, virtual]
SetAngleZ(float fAngleZ)zak::Entity2D [inline]
SetAnimation(Animation *Animation)zak::Sprite
SetCheckCollision(bool bCheckCollision)zak::Entity2D [inline]
SetCollisionColor(DWORD color)zak::Entity2D [inline]
SetCollisionGroup(int iColGroup)zak::Entity2D [inline]
SetCollisionPos(float fPosx, float fPosy)zak::Entity2D [inline]
SetCollisionRadius(float radius)zak::Entity2D [inline]
SetCollisionSize(float fSizeX, float fSizeY)zak::Entity2D [inline]
SetCollisionType(int collisionType)zak::Entity2D [inline]
SetCollisionVisible(bool bCollisionVisible)zak::Entity2D [inline]
SetColor(DWORD color)zak::Shape
SetColorPerVertex(DWORD dwColor1, DWORD dwColor2, DWORD dwColor3, DWORD dwColor4)zak::Shape
SetColorPerVertex(DWORD dwColor1, DWORD dwColor2, DWORD dwColor3)zak::Shape
SetDim(float w, float h)zak::Entity2D [inline]
SetDoubleClickDelay(float dblClickDelay)zak::Widget [inline]
SetDragable(bool dragable)zak::Widget [inline]
SetEnable(bool enable)zak::Widget [inline]
SetFont(ZAK_FONT_TYPES ft, int size=15)zak::Widget
SetFontColor(unsigned int color)zak::Widget [inline]
SetFrame(int iFrame)zak::Sprite
SetHeight(float h)zak::Entity2D [inline]
SetMovDirection(float direction)zak::Entity2D [inline]
SetMoving(bool bMoving)zak::Entity2D [inline]
SetName(char *pszName)zak::ENTITY [inline]
SetPivotPos(float x, float y)zak::Entity2D [inline]
SetPivotPosX(float x)zak::Entity2D [inline]
SetPivotPosY(float y)zak::Entity2D [inline]
SetPos(float fPosx, float fPosy)zak::Entity2D [inline]
SetPosX(float posX)zak::Entity2D [inline]
SetPosY(float posY)zak::Entity2D [inline]
SetRadius(float radius) (definido en zak::Shape)zak::Shape [inline]
SetRelativePos(float fAngle, float fDistance)zak::Entity2D [inline]
SetRelPos(float x, float y)zak::Widget [inline]
SetRelPosX(float x)zak::Widget [inline]
SetRelPosY(float y)zak::Widget [inline]
SetRotating(bool rotating)zak::Entity2D [inline]
SetRotationSpeed(float speed)zak::Entity2D [inline]
SetScale(float x, float y)zak::Entity2D [inline]
SetScale(float scale)zak::Entity2D [inline]
SetScaleX(float x)zak::Entity2D [inline]
SetScaleY(float y)zak::Entity2D [inline]
SetSegmentsCount(int segments) (definido en zak::Shape)zak::Shape [inline]
SetShape(ShapeType Type)zak::Shape
SetSpeed(float speed)zak::Entity2D [inline]
SetToPreviousPosition()zak::Entity2D [inline]
SetUVWH(float fU, float fV, float fW, float fH) (definido en zak::Sprite)zak::Sprite [protected]
SetVisible(bool bVis)zak::ENTITY [inline]
SetWidth(float w)zak::Entity2D [inline]
Shape()zak::Shape
Sprite()zak::Sprite
Unload()zak::Sprite
Update(float dt)zak::Widget [virtual]
Widget (definido en zak::Widget)zak::Widget [friend]
Widget()zak::Widget
WidgetMgr (definido en zak::Widget)zak::Widget [friend]
~ENTITY()zak::ENTITY [inline]
~Entity2D()zak::Entity2D [inline, virtual]
~Shape()zak::Shape [virtual]
~Sprite()zak::Sprite
~Widget()zak::Widget [virtual]


Generado el Tue May 29 14:46:16 2007 para Zak Engine v1.1.0 por  doxygen 1.5.1-p1